For Harold's Last Stand:

Harold is lost in the forest somehow and he needs to find a way back to his home.  Will he be able find his way back? How many problems will he get into?

Development log

Comments

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This was a pretty fun and short experience. The writing was decently funny. Harold was a bit overpowered. His Normal Punch would kill the early enemies in one hit while doing zero damage. When that didn't work, the gust skill one-shotted everything, and none of the enemies could hurt Harold. In any case, it was good as a short, tongue-in-cheek story.

Harold:  "WHAT?!  I'm locked out of my own house!"  ;)

Good job on your map, Kupotepo!

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Thanks for making something Kupo! It was short and there were some cute moments.

Combat definitely needs a little balance and variety, and perhaps some sort of ending. The mapping was pretty nice though. I hope you learned from making your game.

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Full Disclosure: I have an entry in the Jam.

Nice simple game. A few typos and grammatical errors but mechanically sound.
Is the combat supposed to be so easy? I noticed Harold never seemed to take damage. When I used the Normal Punch I would hit for no damage but the monsters died anyway.
Nice battle animations. 
On the side path near Harold's home, I was hoping to find an Easter egg, secret room, or interesting character. (I did find the two hidden events in the woods. Nice pathing.)

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Thank you. I am really happy actually for more submission. I do not think in the realistic term I am stand at chance. I just did this to practice my time management with project development. Thank you for stopping by.

Seeing a game project to completion is an accomplishment that is often reward enough. Most people do not realize how much time and effort goes into making something creative. What takes them a minute to experience can require an hour or more of development work.